You Should Track the Passage of Time in your Ptolus Game
In the above video I give my reasons for tracking the days, weeks, months and eventually years in our Ptolus D&D game.
Name reference the Months of the Year and the Days of the Week on the Ptolus Calendar: https://ptol.us/players-guide/months-of-the-year-and-days-of-the-week/
Click to view a large version of the Ptolus Yearly Calendar
You can also see a large graphic of the entire Ptolus Year Calendar and Weather Conditions chart on this page: https://ptol.us/players-guide/ptolus-year-calendar-and-weather/
Why Should You Track D&D Time?
I recommend tracking the time your player’s characters are adventuring in Ptolus, or any Dungeons & Dragons / Pathfinder game really.
Tracking the number of days your PCs are “in game” can help you as a DM/GM/Narrator in many ways. It helps you keep realism in mind for what the characters experience in their adventures. Ptolus can be very fast paced since PCs can drop into the dungeons, fight, come back for healing, sleep and repeat.
Ptolus Campaigns typically have very little travel time to stretch out the in-game calendar.
Tracking NPC and Enemy Plots is another big reason I track time closely. I want to know how much time the “bad guys” have in order to accomplish something.
Tracking D&D Time Helps with Downtime Activities
There are tons of options for down time activities in the city of Ptolus: running a business, romantic relationships, managing a personal residence, getting involved in politics, and so many parties!
Keeping track of time passing can really help players involve their characters in the plethora of experiences the city has to offer.
Watch the video and let me know in the comments what you think about tracking time!