Ptolus offers specific organizations that various character classes can join. These groups have backgrounds, goals, and connections geared toward particular PC classes: the Inverted Pyramid for wizards and sorcerers, the Knights of the Dawn for paladins, etc. Ask your DM for more information about groups that might be appropriate for your character to join.

Barbarians

Human barbarians likely come from the recent invasion from east of the Grey Mountains (known as the Eastern Hordes). There are no elven or dwarven barbarians (unless you’ve got a really interesting backstory).

Bards

This being an urban-based campaign, bards fit in very well. Minstrels with talent are well received in the city, where the taverns are outnumbered only by the temples. An organization of martial bards called the Knights of the Chord dwells in Oldtown.

Clerics

Clerics are, not surprisingly, among the most respected people in society. Clerics of Lothian have some political clout (but in turn have to cope with the Church’s byzantine structure and politics). You can work with the DM to choose a deity appropriate to your needs.

Druids

A long time ago, many more druids in the area than live here now, and they belonged to a group called the Circle of Green. No major druid organizations exist anymore. Druids are mostly loners now, and—truth be told—aren’t often found in Ptolus. They are almost certainly the least common character class.

Fighters

The campaign includes a number of orders of knighthood that you may wish to join one day. There is also the warriors’ guild, the Order of Iron Might, to consider. Many fighters get their start in Oldtown’s combat arena.

Monks

The monk tradition, it is said, comes originally from the far south. Now it is pervasive, and orders of monks are quite common—usually dedicated to a particular cause or belief. Unlike the way they are presented in the Core Rules, many temples treat monks as religious figures. In this way, they become like very different sorts of clerics, but remain representatives of a deity and a belief system.

Paladins

The campaign includes a number of orders of knighthood that you may wish to join one day. Also, look at the cleric’s discussion above regarding religion, as most paladins in the campaign have a close connection with a specific deity.

Rangers

Rangers are uncommon but certainly not unheard of in Ptolus. Human rangers are likely to be from the Viridian Lords of Palastan. Elves are very often rangers, particularly elves from the Moonsilver Forest north of the city.

Rogues

While there is a major thieves’ guild in Ptolus (the Longfingers), remember that as a rogue, “thief” is just one option. Rogues make excellent scouts, spies, and even merchants and artisans, due to their skillfulness. This may be the most common PC class in the city.

Sorcerers

Sorcerers were the first mages, born with magical abilities innate within their very blood. They command great respect. Many sorcerers aspire to join the Inverted Pyramid mages’ guild, although no character can begin the game with such an affiliation.

Wizards

Wizards, as opposed to sorcerers, are extremely scholarly—they look upon magic as a science and attempt to learn its rules and utilize its loopholes. Because people acknowledge and respect their power, wizards often figure into the military, the City Watch, etc. Elves are only very rarely wizards—they become sorcerers instead. A surprising number of Grailwarden dwarves are wizards in Ptolus. Many wizards aspire to join the Inverted Pyramid mages’ guild, although no character can begin the game with such an affiliation.