Random street encounters are possible in any district of Ptolus. You’ll find the random encounter matrix on the reverse side of this sheet. If you’re interested in a random encounter, first roll d%. Find the number you rolled in the left-hand column of the matrix, and read across in that row till you arrive at the column for the appropriate district. The result will be a three-digit number. (Some results have a different number for daytime versus nighttime encounters; the first number is the daytime encounter, the second is for the nighttime.) Flip through the numbered encounter descriptions on these sheets until you find the description for your result. There’s your random encounter.

Note that this matrix isn’t meant to generate absolutely every creature the player characters pass by as they wander the streets. Instead, it generates potential encounters—the actual events that happen within the district. Most of them are not combat encounters, although many could be. Some of these events might lead to adventures all their own. Others can be used simply as flavor. For guidelines on using random encounters in Ptolus, see Chapter 32: Urban Campaigns (pages 585–586).

Ptolus Random Encounter Matrix city by the spire table chart696

1. 1d2 aristocrats (level 1d6) walking hand in hand.
2. 1d8 aristocrat children on their way to or from school.
3. 1d6 commoner servants (level 1d3) on their way to or from work.
4. 1d2 commoner servants (level 1d2) running errands for their master or mistress.
5. 1d2 well-dressed aristocrat children playing with a cat.
6. 1d3 drunken aristocrats (level 1d6) acting obnoxious and arrogant, sure that no one can or will touch them.
7. Aristocrat woman (level 1d4) with her dog on a leash.
8. Aristocrat elf man (level 1d3) cleaning splashed mud from his expensive coat.
9. 1d4+4 aristocrat children causing trouble.
10. Two young aristocrats (level 1d3) fighting a duel over some minor slight, each with an attendant (commoner level 1d3).
11. 1d3 aristocrats and one commoner driver (all level 1d8) in a speeding carriage, splashing mud everywhere.
12. Wealthy woman (aristocrat level 1d4) wearing a great deal of jewelry and throwing around a lot of money.
13. A flying ship sailing overhead.
14. An aeroship flying overhead.
15. Male vendor (commoner 1) selling hot, frosted rolls from a cart (2 cp).
16. Male vendor (commoner 1) selling meat pies from a cart (9 cp).
17. Female vendor (commoner 1) selling fresh fruit from a cart (2 cp).
18. Female vendor (commoner 1) selling hot tea and coffee from a cart (3 cp) She is particularly attractive.
19. Female vendor (commoner 1) selling jellied candies from a cart (1 cp).
20. Male vendor (commoner 1) selling cooked meat on sticks from a cart (8 cp). He is particularly friendly and funny.
21. Male vendor (commoner 1) selling beer from a keg in a cart (4 cp).
22. Female vendor (commoner 1) selling painted mugs from a cart (3 cp).
23. Male vendor (commoner 1) selling cheap jewelry out of a bag (1–30 sp).
24. Male dwarf vendor (commoner1) selling exotic creature skulls from a box (1–10 gp).
25. Male elf vendor (commoner1) selling glass bottles of all sizes and colors from a cart (3 sp).
26. Female elf vendor (commoner1) selling hats from a cart (1–10 gp).
27. Male halfling vendor (commoner 1) selling dice, Dragonscales, and other games from a box (1–20 sp).
28. Female halfling vendor (commoner 1) selling folded paper sculptures from a box (5 cp).
29. Male vendor (commoner level 1d6) selling illegal drugs out of a bag (1–100 sp).
30. Male vendor (commoner1) has spilled apples all over the ground and frantically tries to gather them up.
31. Man (commoner1) handing out flyers for new restaurant.
32. Male elf (commoner1) handing out flyers for a new shop.
33. Woman (commoner1) handing out flyers announcing a coming fair, sale, or other event.
34. Woman (commoner1) giving away kittens for free.
35. Woman (commoner 1) giving away puppies for free.
36. Man (commoner 1) whittling a flute.
37. Woman (commoner1) crying because her husband left her.
38. Commoner child looking for a lost dog.
39. 1d4+4 commoner children playing marbles or jacks on the ground.
40. 1d4+4 commoner children playing a chasing or hiding game.
41. 1d2 commoner children and a dog, all chasing around a ball.
42. 1d4+4 commoner teenagers causing trouble (stealing and running, knocking things over, throwing rocks).
43. 1d8 commoner children on their way to or from school.
44. 1d6 commoners (level 1d3) on their way to or from work.
45. 1d2 commoners (level 1d2) running errands.
46. 1d2 commoner elves (level 1d2) running errands.
47. 1d2 commoner dwarves (level 1d2) running errands.
48. 1d2 commoner halflings (level 1d2) running errands.
49. 1d2 commoners (level 1d2) doing yard work.
50. 1d2 commoners (level 1d2) sweeping or hanging up washing outside.
51. 1d2 commoner halflings (level 1d2) sweeping or hanging up washing outside.
52. 1d6 commoner elves (level 1d3) on their way to or from work.
53. 1d4 commoner gnomes (level 1d3) on their way to or from work.
54. 1d4 commoner dwarves (level 1d3) on their way to or from work.
55. 1d2 commoner halflings (level 1d3) on their way to or from work.
56. 1d8 commoners (level 1d2) on their way to or from work with heavy tools.
57. 1d4 commoner dwarves (level 1d2) on their way to or from work with heavy tools.
58. A commoner (level 1d2) woman staring out a window.
59. Man (commoner level 1d2) handing out free broadsheets.
60. Man handing out free broadsheets (actually a rogue of level 1d3 selling illegal drugs).
61. Woman (commoner level 1d2) selling broadsheets (1 cp).
62. Crier (commoner level 1d3+1) from the Bellringers’ Guild shouting out news.
63. Man (commoner level 1d3) missing one shoe, chasing a dog with a shoe in its mouth.
64. Male commoner (level 1d2) leaning against a wall, eating an apple, talking to whoever comes by.
65. Blind male commoner (level 1d4) in need of help getting to a specific location.
66. Male commoner (level 1) who has just been robbed.
67. 1d3 masons (experts level 1d8) repairing a damaged wall.
68. 1d3 dwarf masons (experts level 1d8) repairing a damaged wall.
69. Carpenter (expert level 1d8) repairing a damaged wall, shutter, or door.
70. Halfling carpenter (expert level 1d8) repairing a damaged wall, shutter, or door.
71. 1d3 carpenters (experts level 1d4) and 1d6+4 workers (commoners level 1d3) working on a new building project.
72. Roofer (expert level 1d6) repairing a damaged roof.
73. Glass craftsperson (expert level 1d8) repairing a damaged window.
74. Painter (expert level 1d3) painting a fence, wall, or windowsill.
75. Painter painting a fence, wall, or windowsill (actually a rogue6/assassin3 observing a target).
76. Architect (expert level 1d8) and 1d3 assistants (commoners level 1d3) surveying and planning a new building.
77. Dwarf architect (expert level 1d8) surveying and planning a new building.
78. Street entertainer (expert1 or rogue1) performs a juggling act moderately well.
79. Halfling street entertainer (expert1 or rogue1) performs a juggling act particularly well.
80. Street performer (expert1 or bard1) performs a comedy act particularly well with antics and songs.
81. Street performer (expert1 or bard1) sings well, accompanied by 1d3 musicians (experts1 or bards1).
82. Street entertainer performs a mime act well, but is actually a pickpocket (rogue level 1d6).
83. Street performer (expert1 or bard1) plays the lute terribly, with passersby laughing and mocking.
84. Gnomish street performer (bard level 1d3) plays the fiddle well, collecting a great deal of money.
85. Street entertainer (expert level 1d4) performs a puppetry act particularly well, with foolish antics from a puppet of a famous personality.
86. Street magician (wizard1 or sorcerer1) performs using actual magic (prestidigitation).
87. Gnomish street magician (wizard1 or sorcerer1) performs using actual magic (prestidigitation).
88. 1d4+1 comedians (experts level 1d3) and their leader (bard level 1d4) insult and make jokes about passersby.
89. Male painter (expert level 1d10) painting a street scene on a canvas on a easel.
90. Male messenger (commoner1) carrying a particularly heavy bundle.
91. Male messenger (commoner1) running with a message, jostling those he runs past.
92. Woman (commoner level 1d3) carrying a bucket for water to or from the nearest well.
93. Man (commoner level 1d3) carrying a bucket for waste water to or from the nearest sewer grate.
94. Rat catcher (expert level 1d6+2) and his ratter dog, with a fresh haul of rat carcasses.
95. 1d3 rat hunters coming up from a sewer grate.
96. 1d3 sewer workers (commoners 1d2) going down into the sewer.
97. 1d2 street sweepers (commoner1) cleaning up the roadway.
98. 1d2 workers (commoner1) repairing a street lamp pole.
99. Fighter (level 1d6) walking with a pronounced limp, having just lost a fight.
100. Lost foreigner (commoner level 1d6+2) looking for help finding an inn.
101. Male wizard (level 1d6+10) accompanied by a shield guardian on his way to a business meeting.
102. Female wizard (level 1d6+8) accompanied by a dwarf bodyguard (warrior level 2d6) on her way to an appointment.
103. Male elf wizard (level 1d6+4) looking to buy magic items.
104. Male ranger (level 1d6+5) with a bear companion, having difficulty finding a specific address.
105. Male litorian fighter (level 1d6+4) looking to sell a number of extra weapons.
106. Female litorian ranger (level 1d6+4) with a panther companion, eating a turkey leg.
107. Female druid (level 1d6+8) with a giant owl accompanying her out of town.
108. Male monk (level 1d6+4), walking barefoot and alone, looking as if in a trance.
109. Large male fighter (level 1d4+2) pushing his way through a crowd, not caring whom he angers (he’s looking for a fight).
110. Male centaur commoner (level 1d3) pulling a cart.
111. Nearby building is on fire, and no one else has noticed.
112. Nearby building is on fire, and the Fire Brigade is fighting the fire.
113. Nearby building has very recently burned down or suffered from a major fire.
114. 1d2 spooked horses charging down the street, uncontrolled.
115. 1d6+4 commoners (level 1d6) outside a building accuse someone inside of wrongdoing and demand that he or she come out.
116. Two commoners (level 1d2) push a cart overloaded with crates and barrels, which begins to tip over.
117. A woman (commoner level 1d3) looks for a valuable brooch that she dropped somewhere in the area.
118. An Uraqi man (fighter level 1d6) who does not speak Common needs help finding an inn.
119. A couple (commoners level 1d3) stands, kissing passionately.
120. 1d8 City Watch guards on patrol.
Random Encounters List (page 2)
121. 1d8 City Watch guards on their way to or from a call.
122. 1d8 City Watch guards and one constable, on patrol.
123. 1d8 City Watch guards and one constable, on their way to or from a call.
124. 1d6 City Watch guards chase a rogue (level 1d4).
125. A City Watch guard tacking up a wanted poster or a new edict.
126. 1d4+1 Sisters of Silence on their way to or from an arrest.
127. A tax collector making the rounds with 1d6 City Watch guards.
128. 1d4 commoners (level 1d3) throwing rocks at a bottle on a fence.
129. 1d2 loose (but not necessarily wild) dogs.
130. 1d3 commoners (level 1d3), a mule, and an overturned cart, with bags of flour scattered across the street.
131. 1d3 litorian commoners (level 1d3) sitting along the street, sharpening axes.
132. A litorian warrior (level 1d6) combing his mane.
133. 1d4 commoners (level 1d3) working as beggars.
134. 1d4 commoners (level 1d3) working as beggars (and spies for the Beggar King).
135. Two young men (commoners level 1) wrestling.
136. Two commoners (level 1) having a loud argument (maybe in a nearby building).
137. A peddler pushes a cart filled with pots and pans that makes a great deal of noise.
138. 1d3 commoners (level 1d2) working as prostitutes, looking for clients.
139. A drunken warrior (level 1d12), just looking for someplace to sleep it off.
140. Two bouncers (warriors level 1d6) toss out a drunken troublemaker from a pub, restaurant, or club.
141. Male half-elf traveling merchant (expert level 1d4) carrying a large case of brushes.
142. Male Harrow elf (fighter level 1d4/wizard level 1d4) watching passersby contemptuously.
143. Female half-orc fighter (level 1d10) and male gnome bard (level 1d10) playing Dragonscales.
144. A male paladin (level 1d3) apologizes profusely for accidentally knocking down a female commoner (level 1d2).
145. 1d2 skulks—likely unseen unless they want to be visible, or if PCs can see invisibility and are observant.
146. Female mage flying overhead, using a spell.
147. A dragon flying high overhead.
148. 1d4 Shuul agents walking down the street, ignoring all around them.
149. 1d2 recruiters for the Order of Iron Might (warriors level 1d4+3), looking for prospective members.
150. 1d2 Fate Weavers (experts level 1d8) offering to read the threads of people passing by.
151. Urthon Aedar walking down the street, causing quite a stir.
152. 1d3 Viridian Lords standing on a street corner, looking uncomfortable in the city.
153. 1d3 cp lying on the ground.
154. 1d3 sp lying on the ground.
155. 1d3 gp lying on the ground.
156. A huge water-filled pothole in the middle of the street, tripping up passersby (Balance check, DC 10, to avoid).
157. A new wanted poster for a murderer (100 gp reward).
158. A posted notice looking for mercenaries to guard a traveling noble.
159. A posted notice looking for adventurers to explore a ruined manor in Oldtown.
160. 1d4+1 teenagers (commoners level 1) pelt passersby with eggs.
161. Female commoner (level 1) who has just been robbed.
162. Male commoner elf (level 1) who has just been robbed.
163. 1d6+2 drunken fighters (level 1d6), being loud and obnoxious.
164. Male beggar (rogue1) with a suspiciously large amount of money, on a spending spree.
165. Pickpocket (rogue level 1d6+2) picking pockets (Sleight of Hand bonus = level + 5).
166. Male rogue (level 1d4) con artist enticing people to play dice with him.
167. Female rogue (level 1d6+1) pickpocket looking for a mark.
168. Rogue (level 1d6+1) who has just stolen something from a shop or picked a pocket.
169. 1d4+4 commoners (level 1d6) and 1d4+2 warriors (level 1d6) engage in a free-for-all drunken brawl.
170. A rogue (level 1d4+1) and 2d4 commoner children, working as a pickpocket gang (the children provide a diversion).
171. One rat swarm.
172. A dog, hungry and desperate.
173. A commoner (level 1d3), severely injured and robbed.
174. 1d3 commoners (level 1d4+1), diseased, working as beggars (they are afflicted with a random disease from the DMG).
175. Male half-orc barbarian (level 1d6+3) belligerently addressing anyone he sees.
176. Female half-elf wizard (level 1d2) causing havoc with an unseen servant.
177. 1d3 ratmen, sneaking around in the shadows or the gutters.
178. 1d3 goblins, sneaking around in the shadows, the gutters, or even the rooftops of buildings.
179. An owlbear that can speak crudely, claiming to have been polymorphed by an offended wizard.
180. A dead cat lying in the road.
181. 1d8 dockworkers (commoners level 1d4) on their way to or from work.
182. 1d6 commoners (level 1d3) with a wagon full of import or export goods.
183. 1d6 sailors (experts, level 1d3) on leave (50% chance they are drunk).
184. 1d6 sailors (experts, level 1d3) on their way to board a ship.
185. 1d3 ship’s officers (experts, level 1d4+3) on leave.
186. 1d3 ship’s officers (experts, level 1d4+3) on their way to board a ship.
187. 1d4+1 commoners (level 1d4) and 3d4+3 cows, goats, or sheep going to or from a ship.
188. 1d4 aristocrats (level 1d8) and 2d4 commoner servants (level 1d6) having just arrived in town.
189. A family (2d4 commoners, level 1d3) having just arrived in town.
190. 1d4 aristocrats (level 1d8) and 2d4 commoner servants (level 1d6) preparing to leave town.
191. A family (2d4 commoners, level 1d3) preparing to leave town.
192. An exotically dressed traveler (aristocrat of level 1d8+2) who is lost.
193. A group of 1d3+2 adventurers (each a different class, level 1d10) on their way to or from a ship.
194. 1d8 commoner children on their way to or from work.
195. 1d4+2 adventurers (level 1d20, various classes) pull a manticore in chains down the street toward the Brotherhood of Redemption.
196. Two groups of 1d4+2 guilders (experts of level 1d3) and 1d3 warriors (level 1d4) fighting in a labor dispute.
197. 1d3+1 guilders (experts of level 1d3) arguing over the price for labor.
198. Madman (commoner level 1d6) raving about creatures that can control his mind, making him do terrible things.
199. 1d3 rogues (level 1d4) and 1d6 warriors (level 1d4) in a gang, looking for trouble.
200. 1d4+4 warriors (level 1d4+1) working as slavers, looking for victims to kidnap.
201. A forced conscription unit of 1d4+4 warriors (level 1d4+1) looking for victims to force into service on a ship moored at the Docks.
202. A prostitute (expert level 1d4), soliciting customers.
203. A commoner (level 1d3) beggar, sleeping in an alley.
204. A commoner child, homeless and orphaned, wandering aimlessly.
205. A dog, injured and left for dead.
206. 1d4 commoner children, on the roof of a building, spitting on any who pass by.
207. A female rogue (level 1d4) approaching those who look interested regarding an illegal gambling den nearby.
208. 1d6 hungry wild dogs (may be rabid).
209. 1d6+4 hungry dire rats (may be rabid).
210. 1d3 rogues (level 1d4) and 1d6 warriors (level 1d4) in a gang, mugging a commoner (level 1d3).
211. 1d6 ratmen, waiting in ambush.
212. 1d10 goblins, hiding in an alley, planning a raid.
213. 1d4 orcs (Ornu-Nom), lying low, trying not to attract attention.
214. 1d4 orcs (Ornu-Nom), confident and tough, looking for trouble.
215. Male ogre, trying to mind his own business and stay out of trouble, hoping not to attract attention.
216. Male ogre, confident and tough, not caring who sees him.
217. 1d3 lizardfolk beggars.
218. 1d4 lizardfolk rogues (level 1d3), waiting in ambush.
219. 1d3 lizardfolk escaped slaves, hiding.
220. 1d3 lizardfolk fighters (level 1d3), trying to mind their own business.
221. Female Harrow elf (sorcerer level 1d4+3), wearing a mask, ready to attack anyone that questions her presence.
222. 1d2 Vai assassins, clinging to the shadows as they tail a target.
223. Dagger lying on the ground, covered in blood.
224. A great deal of broken glass lying all over the street.
225. A large bloodstain covering the cobblestones of the road.
226. Elf commoner child looking for a lost cat.
227. 1d4 elf children playing with a cat.
228. 1d2 elf commoner children on their way to or from school.
229. 1d2 commoner centaurs (level 1d3) on their way to or from work.
230. 1d2 drunken mages (wizards or sorcerers of level 1d6), casting spells wantonly.
231. Female centaur warrior (level 1d10) galloping quickly through the street.
232. An elf fighter (level 1d4) and a dwarf warrior (level 1d6) fight in a brawl over a perceived insult.
233. A group of 1d3+2 adventurers (each a different class, level 1d10) on their way to a mission.
234. 1d3 adventurers (various classes, level 1d8+5) riding on a flying carpet.
235. Male elf fighter (level 1d6+4) riding a hippogriff flying overhead.
236. Male dwarf fighter (level 1d10) insisting he get his money back from a merchant for selling him shoddy merchandise.
237. 1d4+1 commoners and 3d4+3 cows, goats, or sheep.
238. 1d2 commoners (level 1d3) and a wagon of produce.
239. Two commoners (level 1d3) carrying a large keg between them.
240. 1d4 clerics (level 1d6) tending to a gravesite.
241. 1d2 paladins (level 1d4) tending to a gravesite.
242. 1d3 gravediggers (commoners of level 1d3).
243. 1d6+1 commoner children causing mischief amid the gravestones.
244. 1d6 commoners (level 1d3) on their way to or from a gravesite or tomb.
245. 1d6 commoners (level 1d3) on their way to or from a funeral service.
246. Female necromancer (cleric level 1d4+5) with 2d6 animated skeleton guards.
247. Funeral or funeral procession: a cleric (level 3d6) with 1d3–1 other clerics (level 1d6) and 4d6 commoners (level 1d4).
248. 1d6 Deathguilders (experts of level 1d6).
249. 1d3 commoners and 1d2 warriors (all level 1d4+1) gathering gravebloom (see page 556).
250. 1d3 demons (random type), wandering and looking for trouble.
251. An ominous raven, staring intently.
252. An unnerving, inexplicable chill.
Random Encounters List (page 4)
253. 1d3 ghouls, sneaking around in the shadows or the gutters.
254. A vampire spawn waits in ambush for a victim.
255. A vampire spawn carries a message to its master, traveling in mist form.
256. A vampire (fighter level 1d12) waits in ambush for a victim.
257. 1d2 tiefling rogues (level 2d4), looking to murder a victim and take their money.
258. 1d4 Keepers of the Veil (paladins, fighters, or clerics, level 1d6+2), in a hurry.
259. 1d2 scribes, accountants, or clerks (experts level 1d4) on their way to or from work.
260. A scribe (expert level 1d4) inexplicably writing down everything he overhears on the street.
261. 4d6+6 Commissar’s Men, marching.
262. Imperial official (expert level 1d8+1), on her way to or from work.
263. Imperial inspector (expert level 1d6+1) at work, filling out forms and observing something out in the open.
264. 1d4 Knights of the Pale (paladin/Knights of the Pale, total level 1d6+4), in a hurry.
265. 1d4 Knights of the Pale (paladin/Knights of the Pale, total level 1d6+4) on horseback.
266. A hot air balloon floating overhead.
267. 1d8 commoner children on their way to or from religious school.
268. Street preacher (expert level 1d3) haranguing passersby obnoxiously.
269. 1d4+2 adventurers (level 1d20, various classes) carrying a wounded comrade to be healed.
270. 1d4+1 Sisters of Silence on their way to or from the Priory of Introspection.
271. 1d4 clerics (level 1d6) on their way to or from a temple.
272. 1d4 monks (level 1d6) on their way to or from a temple.
273. 1d4 paladins (level 1d6) on their way to or from a temple.
274. 1d6 self-flagellants (commoners 1d3) flagellating themselves in public.
275. 1d6 monks (level 1d3) chanting in public.
276. A choir (1d6+4 commoners level 1d2) singing hymns in public.
277. Female cleric (level 1d4) preaching on the street.
278. 1d6 commoners (level 1d3) on their way to or from a religious service.
279. Male commoner (level 1d3), severely injured, hoping for healing.
280. Male elf commoner (level 1d3), severely injured, hoping for healing.
281. A group of 1d3+2 adventurers (each a different class, level 1d10) on their way to get healed.
282. Male cleric (level 3d6) with a retinue of attendants and acolytes, on the way to or from a temple.
283. Two clerics (level 1d6) of opposing faiths arguing.
284. 1d4+1 Knights of the Dawn (paladins level 1d6+3), looking elated and triumphant.
285. 1d4 Knights of the Dawn (paladins level 1d6+3), looking beaten and dour.
286. Two groups of 1d3 rogues (level 1d4) and 1d6 warriors (1d4 level) in gangs, fighting.
287. 1d3 giant cockroaches (treat as giant fire beetles), scuttling along from one hidey hole to another.
288. 1d3 small monstrous spiders, scuttling along from one hidey hole to another.
289. Male dark elf rogue (level 1d4+2), skulking in the shadows, looking to waylay a victim.
290. Male dark elf sorcerer (level 1d4+3), skulking in the shadows, looking to waylay a victim.
291. An ochre jelly or grey ooze.
292. 1d6 ghouls, waiting in ambush.
293. 1d2 sahuagin.
294. 1d4 foreign sailors (experts level 1d4+1) who can’t speak Common, wandering about.
295. 1d4 commoners (level 1) carrying heavy crates.
296. Fisherman (commoner level 1d3) with a net full of fish.
297. 1d4 commoners (level 1d3) carrying armfuls of goods (leather, cloth, wood, etc.).
298. 1d2 crafters (experts 1d6+1) sitting outside their workshop, working.
299. 1d2 crafters (experts 1d6+1) sitting outside their workshop, relaxing and taking a break.
300. Male vendor (commoner 1) selling hats out of a bag.
301. Female vendor (commoner 1) selling shoes from a cart.
302. Male vendor (commoner 1) selling burlap sacks slung over his back.
303. A crowd so thick it is difficult to get through quickly.
304. Everything is quiet and still.
305. A commoner (level 1d3) sleeps on the ground.
306. A commoner man (level 1d3) throws a shoe at a noisy cat.
307. The sound of distant music, barely heard, fills the otherwise empty street or area.
308. The sound of baby crying fills the otherwise empty street or area.
309. A male commoner (level 1d3) stumbles down the street, obviously sleepwalking.
310. Raccoons dig through a pile a trash.
311. Seagulls fight over garbage in the street.
312. A fleshly dead corpse lies on the ground.
313. 2d4 shadows flit out of the darkness.
314. 2d6 zombies wander aimlessly.
315. 2d3 Forksaken cultists (fighters level 1d4) and a priest (cleric level 1d6+1) perform a ritual.
316. 1d4 Forksaken cultists prowl about the gravestones.
317. 1d4 cultists (warriors level 1d6) looking to kidnap someone for a sacrifice.